Glossary | |
| Terms that are on use on this site. | |
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| There are 19 entries in the glossary. | |
| Pages: 1 | |
| Term | Definition |
| Absorb | A message usually seen during combat when a player, mob or NPC has an ability, power, or buff on them that can absorb damage from a melee, power or spell attack. |
| Aggro | 'Aggro' is a term that MMORPG's have spawned to mean having a mob focus its attention on a given player. In team situations whichever member of the team is getting attacked directly by the mob is said to 'have Aggro'. |
| Buff | Buff refers to a temporary beneficial effect placed on a player by a spell or any sort of item. Buffs can range in effect from simple personal shields to buffs which augment almost every category of stats a given player may have. |
| Camping | The act of sitting and waiting for a monster, item or NPC to spawn, usually in order to kill them for experience, items or credits. |
| DOT | Short for: Damage Over Time |
| KITing | Killing In Transit - Killing a monster by staying out of its reach while harming it. Usually done by slowing the monster down, and/or increasing your own speed, and either using attacks with better range than the monster's, or DOT effects. Also called Kiting, describing the action of pulling the monster after you like a kite. |
| MMORPG | Short for: Masive Multiplayer Online Role Playing Game |
| Mob | Monsters that share a common name with several others rather than
having a unique name or title, are non-friendly, are non-interactive,
and/or exist solely for the purpose of being killed. These are the main
aspect of PvM, and are found throughout the game world.
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| Monster | Any creature or NPC that is hostile to your character. |
| Nano Crystal | Contains a nano program which you can upload to your program storage. |
| NCU | Short for: Nano Controlling Units |
| NPC | A Non-Player Character (NPC) is any character you encounter and interact within game world that is not controlled by other human players. |
| Perk | Great addition to both character progression and combat in Anarchy Online. Perk(s) are basically stat modifications and special abilities that will materialise both as "buffs" and special attacks, and some of those special attacks should be executed in strings between the different professions for maximum impact, enhancing the tactical aspects of team combat. |
| Pet | An NPC under the control of a player character. |
| PvM | Short for Player versus Monster |
| PvP | Short for Player versus Player. |
| Tank | A character with a high ability to take a beating, and often the ability to taunt the enemy into ignoring others. Used as a human shield for others in combat, Tank = Meatshield. |
| Twink | Twink is a character or player outfited with items or other resources that are not normally available to a character of that level. |
| Twinking | Twinking refers to outfitting a new character or player with items or other resources that are not normally available to a character of that level. |
| Glossary V2.0 | |
Glossary
MMORPG
