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Tradeskilling a Perrenium Weapon
Getting the parts
Making of ...

Perrenium Weapons assembly 101
Perrenium Weapons assembly 101
Perennium weapons come in three types - Perennium Sniper, Perennium Blaster and Perennium Beamer and are profession locked to Agents, Soldiers and Fixers respectively. These are very nice weapons and well worth searching out. This is a Perrenium Weapons assembly 101 guide.

Happy tradeskilling!

The basics:
1.
What You Need is ...

1 x Nano-Charged Assault Rifle or Rifle
1 x Sheet of Perennium
1 x Perennium Bolts
1 x Spirit Tech Apparatus (Comes in three flavours, long barrel, short barrel and double barrel)

In terms of quality level the level of the finished weapon will be the same as the original nano charged weapon used. All the other parts have to be at least within 20% of the weapon although as with most tradeskill processes you can use a higher QL if you want to (i.e. you could use a QL200 Perennium sheet to make a QL150 weapon)

Profession Specifics:

Agent: Perennium Sniper requires Nano Charged Rifle and Spirit Tech Apparatus: Long Barrel

Fixer: Perennium Beamer requires Nano Charged Assault Rifle and Spirit Tech Apparatus: Short Barrel

Soldier: Perennium Blaster requires Nano Charged Assault Rifle and Spirit Tech Apparatus: Double Barrel



 
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